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Feature
Fun with Particles
Particle systems are fun!
Issue: 8.4 (May/June 2010)
Author: Jens Bendig
Article Description: No description available.
Article Length (in bytes): 17,528
Starting Page Number: 40
RBD Number: 8412
Resource File(s):
8412.zip Updated: Monday, May 3, 2010 at 7:59 PM
Related Web Link(s):
http://www.processing.org
Known Limitations: None
Excerpt of article text...
We all have seen Particle Systems. They lie under those smoke and fire effects we often see in games or movies. A Particle System is controlling the motion of a collection of objects following some rules. It can be two- or three-dimensional, and in rare cases higher dimensional (or even one-dimensional). In this article, I'll focus on how to make your own effective 2D Particle System. The objects are circles and the rules are elastic collisions with a boundary and elastic collisions with each other. I don't show how to put render effects onto those particles or how to generate CGI-effects. Instead I will concentrate on how to make an effective particle-particle collision so that you can move a high number of particles without having to compute too much. Once you have the system, you can implement your own rules of particle-particle interaction, design your own physics, or use it to produce effects within a game. I've made models for the simulation of chemical reactions within a cell, the simulation of thermal-transport, or a visualization of thermodynamic effects. A particle system for a scientist is a little bit like farina: you can make a lot of different breads and cakes out of it! Have fun with playing around.
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Article copyrighted by REALbasic Developer magazine. All rights reserved.
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