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Blending by Layers
Using layers for powerful graphical effects
Issue: 8.2 (January/February 2010)
Author: JC Cruz
Article Description: No description available.
Article Length (in bytes): 26,325
Starting Page Number: 35
RBD Number: 8211
Resource File(s):
8211.zip Updated: Monday, January 4, 2010 at 1:36 PM
Related Web Link(s):
place download URL here
http://www.ronbigelow.com/articles/blend1/blend1.htm
http://illusions.hu/effectwiki/doku.php?id=list_of_blendings
http://www.belmont16footers-photoclub.com.au/tutorial-layer-blending-modes-2.html
http://www.nathanm.com/photoshop-blending-math
http://en.wikipedia.org/wiki/Blend_modes
http://en.wikipedia.org/wiki/Layers_(digital_image_editing)
Known Limitations: None
Excerpt of article text...
Welcome once again to REALGraphics, your guide to the field of image processing. Today, we will explore the concept of layer blends. We will study four groups of blends and the mathematics of each blend. Next, we will build a blending engine using REALbasic. And we will test the engine against two standard images.
The Concept of Layers
Many high-end image editors come with a Layers feature. This feature combines two or more images using a blend or composite operation. It may process the entire set of image data or just a portion of each image. Overall, the feature is akin to the darkroom process of stacking multiple photo negatives in order to form a composite positive.
The Layers feature first appeared in the commercial product Fauve Matisse, which later became Macromedia xRes. It gained widespread use when it became part of Adobe Photoshop 3.0 in the mid-1990s. The feature is also present in the open-source GIMP editor and its many variants.
Types of layers
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Article copyrighted by REALbasic Developer magazine. All rights reserved.
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