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Feature
Postmortem: Zombies
How I raised the dead with REALbasic
Issue: 5.1 (September/October 2006)
Author: Joe Strout
Article Description: No description available.
Article Length (in bytes): 21,050
Starting Page Number: 15
RBD Number: 5110
Resource File(s): None
Related Web Link(s):
<http://www.amazon.com/exec/obidos/ASIN/1400049628/104-6250377-4516739>
Known Limitations: None
Excerpt of article text...
In May of 2003, I happened across a book at Amazon.com called The Zombie Survival Guide: Complete Protection from the Living Dead. I wasn't really a fan of horror movies in general, nor zombie movies in particular. However, this book caught my imagination. Zombies started haunting my dreams, surrounded by formulas for zombie population dynamics, plans for surviving my next zombie invasion, and most of all, thoughts of what a fun game it would all make. Like a creeping, undead horror, this idea just kept coming after me, and wouldn't let me go.
But I didn't have time for any new projects, so I threw the idea out to the wild -- the wild in this case being the REALbasic-games mailing list (see sidebar). I laid out the idea for the game, and nearly begged for someone to pick it up and develop it. Alas, no one did, though it did generate quite a lot of interesting discussion. Chaz Larson pointed out some zombie simulations available as Java applets, and others compared and contrasted the idea to other games, from old mainframe games with ASCII art to modern strategy games like Warcraft 3.
...End of Excerpt. Please purchase the magazine to read the full article.
Article copyrighted by REALbasic Developer magazine. All rights reserved.
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