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Feature
Networking 101
Networking 101
Issue: 3.6 (July/August 2005)
Author: Aaron Ballman
Author Bio: Aaron is the self-appointed head of the networking department at REAL Software. In his spare time he likes to hang out with friends, consume frosty beverages, and build nuclear reactors from Legos.
Article Description: No description available.
Article Length (in bytes): 18,081
Starting Page Number: 27
RBD Number: 3612
Resource File(s): None
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Excerpt of article text...
Have you ever wanted to add networking capabilities to your application but just didn't know where to start? Or maybe you're interested in advancing your knowledge of how networking works in REALbasic. If that's the case, then you're in the right place! This is the first of four articles on networking with RB which will cover progressively more difficult topics. By the end of it all, you'll be a networking guru!
Lets start off with a few key terms that you will see throughout this discussion. Any terms you see in italics are standard terms that all networking geniuses should know. There's a lot of information to cover, but don't get scared. How about we get started?
The basics
The very first term you are likely to run across in any discussion about networking is socket. A socket is a strictly conceptual entity that is used for all network communications. It isn't persistently stored anywhere on your machine like files are, and it's not a physical object (like a wire or card) installed anywhere. It is simply the term used for the object that the operating system uses for network communications.
...End of Excerpt. Please purchase the magazine to read the full article.
Article copyrighted by REALbasic Developer magazine. All rights reserved.
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