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Table Of Contents

Issue 2.4 (March/April 2004)


Column
(Source Code)
Thoughts from the Publisher (Page 5)
Feature Article (Page 0)
Review Column Mover (Page 8)
Review iKey (Page 8)
Review ScreenShot Plus (Page 9)
Review Profile: ZeboPhoto (Page 9)
Review Aquatint (Page 10)
Review TimeLog (Page 10)
Feature A-OK! The Wings of Mercury: Programming the Right Stuff (Page 11)
Feature RB + Hard Work = Success: Meet Intelli Innovations's Paul Scandariato (Page 14)
Feature It's Alive! It's 5.5!: What's New in the Latest Version of REALbasic (Page 16)
Feature Renegades: A real-time 3D game engine (Page 18)
Feature BONK -- Ouch!: Spherical Collision Detection and Response in 3D (Page 23)
Column
(Beginners Column)
Making Music: Working with REALbasic's Noteplayer control class (Page 30)
Feature Accessing the File System Directly: Mac OS 9 and X File Declares (Page 32)
Feature Data Validation: Using checksums to verify data integrity (Page 34)
Column
(Visual Basic and REALbasic)
Comparing Syntaxes and Structures: Get comfortable coding in REALbasic (Page 35)
Column
(Object-Oriented Thinking)
Return Type Covariance (Page 36)
Column
(Databases for Real)
Simple Object Relational Mapping: Working with relational databases. (Page 37)
Column
(The Topographic Apprentice)
Shape Animation: File-Driven Animation (Page 38)
Column
(From Scratch)
Getting Started On TanGram: Building a puzzle game (Page 40)
Column
(Intel corner)
Cross platform streams: We write our own binary stream to save our data (Page 42)
Column
(Interface Design)
Help!: The fine art of documentation (Page 44)
Column
(Beyond the Limits)
Talking to remote databases (Page 46)

 



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