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The Interface Designer
Integumentary Customization, Part III
Using "Skins" in REALbasic Applications
Issue: 1.6 (June/July 2003)
Author: Toby Rush
Author Bio: Toby Rush is a music instructor, consultant, freelance programmer, web designer, husband, and dad in Greeley, Colorado.
Article Description: No description available.
Article Length (in bytes): 9,196
Starting Page Number: 44
RBD Number: 1624
Resource File(s): None
Related Link(s): None
Known Limitations: None
Excerpt of article text...
We're going to continue our discussion of implementing "skins". Skins arefiles which, when read by your application, affect the interface of your program and thus allow direct user customization of your interface. This column is going to be primarily conceptual, and we'll get to try these ideas out in the next issue. Before we begin, it might be beneficial to review the four levels of skin implementation introduced in the first part of this series:
Level I Implementation: The skin may change limited characteristics (color, text font/size/style, etc.) of the window and the controls inside it.
Level II Implementation. The skin may completely change the appearance of the window and controls inside it, but cannot move controls, or resize them beyond a maximum size allowed by the application. (Controls may be made to appear smaller than this maximum by leaving extra space around the control that matches the background.)
Level III Implementation. The skin has the capabilities of both Level I and II, but may also move, resize, or hide controls in the window.
...End of Excerpt. Please purchase the magazine to read the full article.
Article copyrighted by REALbasic Developer magazine. All rights reserved.
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